New Game Plus

Final Fantasy V: Void Divergence

Void Divergence

Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.

The main ideas were to make the battles more dynamic and give each character more, well, character.

As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)

while each job level now has a permanent impact on a character's stats.

For example klutz Bartz can not be a chemist and Le

a hasn't in her to go Berserker.

More dynamic battles are achieved via !Brave, !Def and field elements.

Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.

Changed field elements affect damage, healing and status effect chance.

major features:

all party members can be renamed at any time

difficulty can be adjusted via in-game menu

elements play a larger role extending to every item, ability, status effect and monster

rebalance of equipment, spells, abilities and enemies

several additional jobs and reworks of existing jobs

instead of helm, armor and relic you can now equip 3 relics

relics add a mix of resistances, weaknesses and power bonuses to same-element attacks

spells scale with weapon power keeping them relevant until the end

spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells

items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw

auto-heal some HP after battle victory (trade-off for disabled potions)

ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event

most importantly - a New Game Plus mode!