New Game Plus

Seiken Densetsu 3: Sin of Mana

Sin of Mana

Major features:

Equipment offers various bonuses instead of a simple attack and defense progressio

Rebalanced classes, stats and spells, almost everything is usable now

Modified formulas that keep even high level techs useful

Expanded inbattle options with ru

ing, regular strong attacks and counter techs

Passive MP regeneration with high cost spells: be smart with your magic

Extensive boss AI changes

Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap

Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires

Increased inventory capacity to 20 per item type instead of 9

Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses

5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"