New Game Plus

Final Fantasy Tactics: Monster Tactics

v3.01

  1. AI changes have been reverted. Major ai routines are now at vanilla default with the exception of the ai recognizing Jump and Amplify. This should solve the problem where monsters weren't attacking each other and were spamming Accumulate.

  2. Attack command on unarmed characters now takes the element that the character absorbs. This attack always ignores evasion if the target absorbs it, otherwise is evadable (except with Concentrate, No Guard, Transparent as normal). This change gives the attack command separate use from physical abilities such as Look of Devil and Shake Off.

  3. Rare bug that caused stat changes to overflow on a unit with Finger Guard has been fixed.

  4. New ability: Wither - Attacks done by this unit have a br% chance to -1 PA if they use the Countergrasp flag, and -1 MA if they use the Counter Magic flag. Full details of this ability are in the faq.

  5. A few unused ENTD's have been added to random battles. These were added to Sweegy Woods, Fovoham Plains, and Mandalia Plains. More changes like this will happen in the future. :)

  6. New extra battles - Cirque du Soleil, Ultra Star. These unlock at the standard time/place.