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2.09997
Materia in North Cave Left-Down path that required to be picked up during a jump sequence can now just be picked up from the ground Adjusted conditions for Biggs, Wedge, Jessie to not be visible on the train during Type B Added information about the buggy when acquiring it, including that it can be boarded onto the Cargo Ship in Costa Del Sol. Added an opportunity to save the ... [Read more]
2.09996
Fixed issue where some fields had a corrupted tilemap (unused chunk), which would affect non-7h users Descriptions of 'Blocks KO' changed to 'Blocks Insta-KO' Fixed text strings and updated changes to the triple slots option (IRO only) Made the junction in Junon weapon raid as Barret less easy to escape from (disabled walkmesh triangles for left/right exits) Cleaned up key pickup during gas chamber scene (Type B scene remnant)
2.09995
Fixed oversight where the main party against Bizarro would be reloaded for the Safer fight Kernel text issue where Hellfire had become appended to Diamond Dust Talisman adjusted to have effect of +35 Spirit & Luck Issue where game type would swap to Type B during
2.09994
Kernel strings corrected (materia born, etc.) Revisions made to some Turk steals (Mythril Mines, Pillar, Church) Added a failsafe to Holzoff save point Reimported older fields (2.094) for Wonder Square & Chocobo Square (attempting to resolve unknown crash on Installer version for those two screens) Resolved softlock in Weapon Raid where Yuffie as a reporter would collide with Barret when trying to 'join' the party Fixed issue where Cloud would not ... [Read more]
2.09993
Fixed oversight where Tifa & Cid aren't visible during Whirlwind Maze scene, causing softlock Hid a 1/35 soldier item available in Nibelheim during the flashback Fixed Ultima Weapon always missing (flag normally used by revive effects enabled by mistake)
2.09992
New IRO Options Relax Mode: Applies the following parameters- Enemy HP, Strength, and Magic reduced by 10% Enemy Level reduced by 20% Enemy Defence & Magic Defence reduced by 30% EXP & AP received increased by 20% Gil received increased by 50% Other Adjustments: Steal rates for weapons in the North Crater increased Attacks for certain bosses adjusted (some status ailments removed, base power reduction, etc.) Some boss parameters and AI manually adjusted (speed nerfs, etc.) Struggle ... [Read more]
2.09991
2x-Cut altered to avoid a softlock issue when used by weapons with innate All targeting Reverted change to 3D-Battler (matches decided after 10 hits instead of 5) due to softlock Fixed coords of Gongaga 1/35 soldier (credit to Vdain for spotting it) Disabled use of flowers key item due to collision problems IRO & Reunion Only; char.lgp had vanilla files removed which affected mod compatibility
2.0999
Fixed Red Materia Cave boss HP
2.0998
Disabled encounters during Church barrels scene Tweaked save option pre-Bizarro boss (can save after each party reorganisation instead of once only) Improved scene handling in final area (saving, fade transitions, character placement) Fixed party leader support for secret event (North Crater, Type B) Added minor visual use for Flowers key item during two potential scenes Added logic to check for escape during Red Materia cave boss battle (was unable to replicate ... [Read more]
2.0997
Fixed Comet placement in the North Crater's Left-Down path (if missed in Whirlwind Maze) Removed some fight scripts from merchant on Highwind (added for quick debugging, forgot to remove)
2.0996
Adjusted Shadow Flare chance for Zombie Dragon from 50% on Turn 4/5 to 100% Script handling in Icicle Inn & Great Glacier to prevent a character appearing at the wrong time Fixed dialogue for Barret in Mideel Clinic scene (exterior) Removed 1/35 Soldier duplicate from Gold Saucer Jockey room (this was a duplicate of the one in Gongaga) Great Glacier: Sets battle music back to default after defeating a certain ... [Read more]
2.0995
Fixed looping issue in North Crater script Fort Condor: Multiple item reward issue & changed to a clean variable Removed an old flag-altering AI fragment from an enemy Corrected flag for a Hard-mode only drop that wasn't resetting for another drop if on Game Type B Updated Shinra HQ Floor 68 Boss to have same drops/steals/morphs as Type A Boss (had none previously) Fix for receiving EXP & Gil when under ... [Read more]
2.0994
Added many missing button prompts to in-game text Added missing model files for 7th Heaven & Reunion versions (Great Glacier enemy affected) Ruby Weapon EXP/Gil/AP values set to match Emerald Weapon EXP/Gil/AP values Chocobo Ranch: Updated conditions so that characters do not appear early before visiting Kalm Added Long Range pickup if it is missed during Disc 1/2 Adjusted drops for Eligor (increased chance for Mute Mask & Dream Powder, X-Potion ... [Read more]
2.0993
Enemy Away & Morph Materia pickup issue
2.0992
Removed rename function during a scene that caused Cait's name to also change Typo on train conductor's dialogue Removed rename functions from Silver Chocobo due to unintended side-effects Reactor 5 Type B: Save Point allowed use of SP Upgrades prematurely Champion Belt: Vit+20 raised to Vit+45 Barret's Limit Break 'Mindblow' now deals Magic damage as intended instead of MP damage X-Potion adjusted: In-battle, can be used on a single target for a ... [Read more]
2.0991
AI fix for Jenova DEATH in Whirlwind Maze Blue Materia Cave boss adjusted Removed var checks for 1/32 Soldier collection (just checks for 12 in stock now) Added scripts to handle party leaders for Barret scene in Kalm (Disc 3) Fixed script relating to key in Junon Weapon Raid (Type B) Corrected slots for Gigas Armlet to No Growth Added failsafe to the Save Point in Holzoff's House Corrected typo on Cosmo Canyon ... [Read more]
2.099
AI fixes for Jersey, Death Dealer, and Jenova SYNTHESIS Schizo HP was restored to intended values 1/32 Soldier in Cosmo Canyon could be picked up repeatedly 1/32 Soldier NPC hand-in check was adjusted to account for above Added a line of dialogue to Cosmo NPC who fixes the car and offers advice when paid North Corel: Text box for buying Materia from boy was fixed (if train crashes) Dragon Force: Effect and ... [Read more]
2.098
Fixed toggle on Fort Condor and Kalm Save Points Zack Flashback: Tweaked battle to prevent a crash
2.097
Lowered HP and Defences for a Crater enemy Fixed a missing teleport jump for the Kalm Save Point when using the SP System Removed some rename OpCodes from the Zack Flashback Removed some Hard Mode on flags from Condor and Kalm save points Fixed New Game turning Hard Mode on when selecting standard difficulty
2.096
Fixed an issue where Hard Mode was the wrong way round when starting a New Game
2.095
Toggle flags for Hard mode, Battle Music, and No EXP fixed Hard Mode: Parameters adjusted Moved Tifa dialogue boxes in old woman's house in Under Junon Removed a 17th Field model from Junon Parade Tifa & Cid were invisible when entering the Slums Park on Type B Reference to Type A events removed from Type B Wall Market 1/35 Soldier in Midgar Raid was giving Vaccine instead of the item Yuffie Innate text ... [Read more]
2.0.94
Temple of the Ancients: A chest would be flagged as opened during Type B scenario. Ruby uses homing ray counter on Self instead of Self.PreviousAttacker Shin Godo invalid attack ID set to a var under certain conditions Lich GT: Drop, Steal, and Morph added. Boss: Cure3 & L4 Holy Targeting issue + ???? Absorption added. Hyper Jump and Dragon swapped back to original placements as anim for former wouldn't play. Type B ... [Read more]
2.0.93
Temple of the Ancients: A chest would be flagged as opened during Type B scenario. Ruby uses homing ray counter on Self instead of Self.PreviousAttacker Shin Godo invalid attack ID set to a var under certain conditions Lich GT: Drop, Steal, and Morph added. Boss: Cure3 & L4 Holy Targeting issue + ???? Absorption added. Hyper Jump and Dragon swapped back to original placements as anim for former wouldn't play. Type B ... [Read more]
2.0.92
Osmose description updated Temple of the Ancients: leftover debug script was adding Chainsaws to inventory Highwind: Line of dialogue was playing under the wrong circumstances. Sister Ray: Typo on Hojo's line. Midgar Raid: NPC was appearing under incorrect circumstances. Kalm: Depending on where player is when talking to Barret for Catastrophe, a softlock could occur. Corneo's Mansion: If entering on Type B, the Type A events would occur and disrupt game progression. Wutai: ... [Read more]
2.0.91
7h IRO: Added chunks that handle the triggers for gateways etc. allowing access to Save Point in Icicle Inn. Da Chao: 1/35 Soldier was misplaced. Wutai Pagoda: Issue where Disc 3 Pagoda couldn't be completed if not finished on Disc 1/2. 3 typos with Ester's lines when explaining Chocobo controls. Going forward, the versioning is abandoning the semantic approach of Major.Minor.Patch (2.X.X) as the 7th Heaven auto-update function reads for ... [Read more]
2.0.11
1/35 Soldier on Sister Ray was incorrectly placed Battle Square Museum; bug during editing prevented the field from loading. Adjusted positioning for Type B Boss in Temple of the Ancients.
2.0.10
Mt. Nibel: Boss could be fought twice due to a script conflict. Battle Square: Dio appearing when not intended. Temple of the Ancients: Battle ID for Type B boss corrected. Land Worm: Was incorrectly targeting itself with a certain attack. Icicle Inn: Snowboarding instructions had overlapping windows. Dragon Force: Target flag prevented it from being used on party when attempting to learn it. Crater Dragon: Trine had no animation set. North Crater: 3 ... [Read more]