New Game Plus

Civilization III: Somewhere In Time

Creamy

Creamy - Rebalanced the unit support cost settings for most governments**(requires restart)** Creamy - Lowered the shield cost of all artillery units Creamy - Courthouse reverted to vanilla tech requirement (Code of Laws) instead of The Republic Creamy - Raised the Wealth conversion rate from 8:1 to 10:1 Creamy - Lowered base turns to Build Fortress from 10 to 8 Creamy - Democratic leaders are referred to as "Mr./Mrs." President (instead of just "President") Creamy - Corrected some positioning issues with certain text boxes on high resolutions Creamy - Updated the Civilopedia with various fixes and edits --- Squalid - Republics no longer allow military police (restart recommended) Squalid - War Elephants now have the correct shield cost Squalid - Fixed some broken Civilopedia links Dweezil - Monarchy now has the correct unit support (4/4/4 instead of 3/3/3) (restart recommended) Dweezil - Minor Civilopedia corrections/clarifications Dweezil - Added a "Steam" archive to allow the mod to work with downloaded versions of the game Relish - Fixed a bug where the spaceship screen was crashing the game (requires restart) Relish - A few more Civilopedia corrections Pants - Raised the cost of many non-Ancient buildings (requires restart) Pants - Fixed a bug where the AI was not using Workers (requires restart) Pants - Fixed an issue where many wonder splashes were incorrect and some would crash the game Pants - Made some more corrections to the Civilopedia Tuna - Babylon now has the correct starting techs (Bronze Working instead of Ritual Burial) Tuna - Fixed several (more) broken links and errors in the Civilopedia Tuna - Renamed the "backup" archive to "vanilla" 1.1.3 - Fixed several broken links and errors in the Civilopedia 1.1.2 - Fixed several civilizations who had the wrong starting techs 1.1.2 - Fixed a bug where defensive unique units could not be drafted 1.1.2 - Fixed a bug where two "dummy" wonders were available to be built 1.1.2 - Corrected a few minor errors in the Civilopedia and on the QuickRef sheet 1.1.1 - AI players now receive 1 starting defensive unit on Regent 1.1.1 - Reverted AI cost factor on Monarch to vanilla setting 1.1.1 - Lowered the OCN multiplier for Chieftan and Warlord 1.1.0 - Rearranged the traits on several civs and wonders (reverting many to their vanilla settings) 1.1.0 - Adjusted the aggression levels of China and Japan based on the above changes 1.1.0 - Adjusted the culture output of several wonders 1.1.0 - Leonardo's Workshop is now more expensive (300 -> 400 shields) 1.1.0 - Changed the cost of some spaceship parts and removed the aluminum requirement for several of them 1.1.0 - Mass Transit no longer requires aluminum and requires a Factory instead of a Hospital 1.1.0 - SAM Batteries no longer require upkeep 1.1.0 - Explorers are no longer restricted to Expansionist civs 1.1.0 - Fixed a bug where the taxman icon appeared as a scientist in the tech tree 1.1.0 - Fixed a bug where wonders and some buildings would display incorrectly in the city view 1.1.0 - Corrected some errors in the Civilopedia and largely rewrote the civ-specific advice 1.1.0 - Finished the quick reference spreadsheet; it is now suitable for printing