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2.1.0
The ATB bar now decrements to show the delay between command input and execution Esper summon effects are now shown in the EL/spell acquisition submenu Wagers are no longer lost at the Colosseum if you lose the battle Defending now doubles a character's chances to cover healthy allies Celes now remains in her "Defend" stance as long as Runic is active The "Blind" status now affects your chance to successfully steal Increased ... [Read more]
2.0.0
Repurposed the Auction House in Jidoor as an "Advanced" Beginner's School Completely rewrote enemy AI with a heavy focus on more predictable behavior in random encounters that should be easier to exploit and more interesting/dynamic boss battles Lowered the HP of many enemies and several bosses who were deemed to have more than necessary Added a minimum number of steps between battles, slightly lowering the overall rate Increased the pace ... [Read more]
1.9.0
Added new hacks which allow stamina to influence counter-attacks and the possibility of "true knight" characters taking hits for healthy allies (critically-wounded characters are still always protected) Fixed a bug where stamina would not protect against status ailments set by enemy "special" attacks Added a hack to condense the in-battle spell menu (removes all empty spaces) Fucked around with the spells that each character learns again (highlights: Relm gets ... [Read more]