New Game Plus

Heroes of Might and Magic III: Another Heroes 3 Mod (AH3M)

2.1j

Version 2.1j

• Fixed an error where right-clicking incorrectly swapped free vs. paid join info for random units

• Fixed a vanilla bug where Mystics were incorrectly classified as might heroes for magic skill offers


Version 2.1i

• Fixed a bad jump that was causing a crash with the Sprite dispel proc


Version 2.1h

• Fixed errors with the Inferno/Rampart grails and lucky fountain bonuses being applied incorrectly

• Dungeon's dominion portal now allows player to summon any owned hero instead of just the nearest

• Anti-Magic now only removes negative magical statuses on cast instead of both magical and physical

• Doubled the grail gold bonus from 5,000 to 10,000 gold per day

• The proper SFX is now played when selling to the artifacts traders

• Scrolls are now properly valued when selling at artifact traders

• Dragon Quest - added skill teachers for First Aid and Ballistics near Endor & Bonmalmo

• Dragon Quest - Catherine now starts with the Stoneskin spell instead of Slow


Version 2.1g

• Fixed a crash with Armageddon's Blade dealing damage each turn when equipped by the left hero

• Fixed a crash with compliant (free join) random units

• Fixed a bug where inherent elemental damage resistance was being incorrectly applied

• Fixed a bug where the Familiar SP would sometimes incorrectly apply outside of combat

• Fixed a bug with unit dispel procs flagging a false resistance positive on targets with no statuses

• Fixed a bug where heroes could sometimes incorrectly still come equipped with catapults

• The Dead Man's Boots and Vampire's Cowl now have the correct values instead of being swapped

• Bull's Eye - corrected poor enemy placement on water tiles

• War of the Magi - Torrent and Undine can no longer be hired by players 1 and 2

• Dragon Quest - Catherine no longer starts with Shield and elemental resistance spells

• Various minor text formatting corrections


Version 2.1f

• Fixed a rare crash related to the per-turn damage dealt by the poison status

• Fixed a crash with the additional right-click unit info provided by thief dens

• Fixed a bug introduced in the previous update where water spell skill borders appeared incorrectly

• Fixed a bug introduced in the previous update where unit luck was showing incorrectly on right click

• The player is now informed when resistance blocks Behold blind shots or Archmage/Sprite dispel effect


Version 2.1e

• Fixed a crash with the Ghost Dragon "wither" proc (this was SUPPOSED to be fixed in 2.1a >. 25%)

• Soulbinder and the Mind Avatar aura now only block hostile mind spells (ignoring Heroism)

• Fixed a bug where Legend artifacts were not working correctly and possibly causing crashes

• Improved the targeting of the First Aid Tent & Ammo Cart, fixing several bugs/issues

 --> Tents/Carts can no longer incorrectly target adjacent enemy units

 --> Tents/Carts can no longer target units that require no healing/are not missing ammo

 --> Ammo Carts can no longer target the Ballista or Catapult (as both have infinite ammo)
--> Ammo Carts no longer get a turn if there are no valid targets (per above two lines)
--> Ammo Carts no longer display erroneous "wait" or "0 damage" messages when used by the AI

• Ammo carts now have unique targeting cursor and SFX/GFX on use instead of copying the first aid tent

• War machines now have 20 HP + 10x hero lv. instead of 20x hero level

• Unliving/Undead units can no longer be healed by the First Aid Tent or Cure spell

• Wizard Eye now common in Conflux Mage Guilds; Cure (see above) and Repair now rare

• Tower's Magic Library now exists as a separate building to prevent accidentally buying scrolls

• Fixed a bug where Inferno's grail building was not functioning properly

• Changed resource requirements for several buildings

 --> Order of the Blade now requires 5 Crystal (instead of the upg. Swordsmen dwelling)
--> Base Monk dwelling no longer requires 2 of ever rare resource

 --> Upg. Horsemen dwelling now requires 5 gems and crystal

 --> Upg. Pegasus dwelling now requires 5 gems and crystal (instead of 10 crystal)
--> Upg. Unicorn dwelling now requires 5 gems and crystal (instead of 10 gems)
--> Base Genie dwelling no longer requires 5 crystal (just 5 gems)
--> Upg. Genie dwelling now requires 5 gems and crystal

 --> Order of Fire now requires 5 sulfur

 --> Base/upg. Efreet dwellings now require mercury instead of sulfur

 --> Base/upg. Vampire dwellings now require 5 sulfur; upg. no longer needs crystal (just 5 gems)
--> Base/upg. Lich dwellings now require 2/3 of every rare resource, respectively

 --> Upg. Harpy dwelling no longer requires Crystal

 --> Base Evil Eye dwelling no longer requires 2 of every rare resource

 --> Base Medusa dwelling now needs 5 crystal; upg. now needs 5 gems (in addition to 5 crystal)
--> Base Minotaur dwelling no longer requires gems; upg. now only needs 5 (instead of 10)
--> Base Manticore dwelling now requires 5 sulfur; upg. now requires 10 (instead of 5)
--> The Dominion Portal now requires 5 of every rare resource (instead of 3)
--> Upg. Ogre Fort now only requires 3 of every rare resource (instead of 5)
--> Upg. Roc dwelling now requires 5 crystal

 --> Upg. Basilisk & Taurus dwellings now require 5 sulfur and mercury (instead of 10 mercury)
--> Magic University no longer requires rare resources

• Defending units in siege battles no longer take damage from their own barricades

• Fixed a bug introduced in 2.0o that broke moving through native rough terrain with no penalty

• Right-clicking the experience option for treasure chests now displays hero's experience/next level

• Right-clicking on owned dwellings now displays the available unit type(s) in addition to population

 --> Golem Forges now properly show population on right click

 --> Golem Factories & Forges are no longer mislabeled on right-click

• Magic Springs are no longer limited to one use per turn

 --> Magic Springs are no longer mislabeled as Magic Wells in the message box text

• Empty Abandoned Mines are no longer mislabeled as Gnarled Oaks when visited

• Updated the description for Adventure Island to better indicate its purpose as a tutorial map

• Sailing and Water Walk are now banned in War of the Magi except for the green player

• Swapped the header icons for faction choice and victory condition in the map selection screen

• Added a sound effect for selecting a map on the map selection screen

• Fixed the vanilla "Daily Double" bug wherein the "New Day" sound could play multiple times

• Cleaned up some irrelevant/unused text in the HD mod configuration file

• The installer will now abort if the correct version of HD mod is not detected

• Added an uninstall script to the AH3M installation (this formerly had to be done from the installer)

• Added an optional launcher that will automatically check for AH3M updates (credit: Gandalf)